Stats

=Stats=

Life
Life is the health of your monsters. When a monster is reduced to 0 life, it dies.

Strength
Strength increases melee damage. 1 Strength point = +2% more damage in melee attacks.

Endurance
Endurance increases stamina refill speed. 1 Endurance point = +3% stamina refill speed bonus.

Dexterity
Dexterity increases the change of launching a successful physical range attack and increases the chance of dodging a physical range attack. Likelihood of dodging a physical range attack = (your dexterity - target's dexterity) x 2%. Likelihood of your target dodging your physical attack = (target's dexterity - your dexterity) x 2%.

Mind
Increases experience gained during fight. 1 Mind point = +2% of fighting XP gain during combat or training.

Endurance
Endurance is a consumable resource used in special abilities.

Level
Levels are gained through accruing fighting experience from combat or training.

Experience
Levels are gained through accruing fighting experience from combat or training. Experience is set to 0 on leveling up.

Skill points
Skill points are spent to increase stats and to purchase fighting skills. Stats are purchased at 1 skill point per increase. Stamina is purchased at 4 per 1 skill point.